Whatever you love about trains, Train Simulator Classic lets you take your hobby to the next level.īahnstrecke Leipzig - DresdenThe new Leipzig - Riesa route extension adds an additional 65 km to the popular Riesa - Dresden route, making it a whole new experience as you drive the full 120km Bahnstrecke Leipzig - Dresden, as well as through the modern Leipzig City Tunnel! Lean your way into Dresden with the DB BR 411 ICE T, sporting the latest climate-positive branding, or serve the locals of Leipzig with the striking silver S-Bahn Mitteldeutschland DB BR 442. Master complex operations on the DB BR 411 ICE T, BR Class 390 Pendolino, Union Pacific AC4400CW, and more as you explore authentic routes. About This Game YOUR CLASSIC RAIL HOBBYWelcome to the ultimate railway hobby! Take to the tracks and control powerful iconic locomotives from around the world.
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This chapter is a great source for DMs it discusses demographics, communities, holidays, allied creatures, and provides sample NPCs for use in a wilderness adventure. The final book chapter focuses on running, creating, and expanding wilderness campaigns. Their wandering lifestyle obliges them to seem open and welcome to strangers, but they have secrets they keep to themselves." Halflings lead something of a double life. The long elven lifespan gives them plenty of time for learning to do things for themselves. As Skip Williams outlines in his design goals: "One new twist on elves is self-sufficiency and nonspecialization. These chapters make a fantastic resource for a player who wants to know more about her character's race. There are examples of typical racial settlements, such as "Windingwater" for the elves. All aspects of racial life are explored: psychology, culture, tradition, religion, history, folklore, and even economy. In comparison to the abundance of rules elsewhere, the focused chapters on elves, halfling, and raptorans are filled with flavor. They aren't a focus of the book, perhaps a surprise considering the endearing popularity of races like centaurs, but the new races make them eminently playable. Rules for introducing new races, such as catfolk or centaurs, are exactly as long and detailed as they need to be. With the raptoran, items definitely have a focus on both flying and surviving a fall from great heights, and there's a common theme of survival in the wilderness. There are new weapons and armor, new magic items (such as hawkfeather armor), 9 new spells, and 3 new psionic powers. Here you'll find plenty of new rules: new uses for skills, 8 prestige classes, 30 or so new feats, and racial substitution levels (a favorite new rule of mine) to make your hero more race-focused. |
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